Stop sega cd emulator from being choppy android#
I believe similar emulation results can be had in Android 10 with the luxury of wireless controls and maybe docking(?), but for the most part RetroArch in Atmosphere can cover the vast majority of emulators available for the Switch. Do that, then go back and test out your cores again.Įdit- Although I've yet to see the results of Android 10's emulation capabilities, I'm under the impression they aren't that much better than what Lakka is capable of, and the only thing Lakka has going for it is minor GCN emulation in handheld mode only. New are a host of fixes, improved CDC and CDD emulation, updated kaillera client, and more. To use any of the emulators/systems I mentioned, you should have each core set to run at 1785MHz, which can be done by changing the overclock settings then saving the changes as a core override. GENS 1.80 - GENS, a superlative Genesis / Sega CD emulator for win32, has been updated to version 1.80. 2.) At the time, CD games were looked upon the replacement for Cartridges due to price and hold more memory. 1.) Sega always thought of the Saturn as their next generation system and only looked at the 32x as a stop gap. You probably didn't have your overclock settings cranked when you tried your cores out. Sega did screw up the Saturn Launch, but the 32x did hurt Sega's reputation as a system developer. The only issues I encountered was the sweet music of Pepsiman not working, although that might be an issue with my cue+bin and not the emulator, since the music plays (not well, at least in stage 3) in PSX ReArmed.ĭreamcast games work very well for me as well, as I've been able to play various games (namely Crazy Taxi, Sonic Adventure, and Sonic Adventure 2, along with various proto/demo builds of the latter two games) with 1280 x 720 resolution and widescreen hacks with no issues. I've been able to play 47 days of LSD Dream Emulator without any issues (that I could tell, because goddamn is that game an acid trip). Games seem to work consistently well in 1280 x 720 with widescreen hacks. PS1 games run very well if you use the Beetle PSX core, which I will link here because I am a deliverer of sauce and an utmost chad.
I was even able to get the recently leaked Dinosaur Planet running in 1280 x 720 with widescreen hacks without any unusual graphical glitches. N64 games are hit and miss when it comes to doubling the resolution and using widescreen hacks (Mario Tennis and presumably Mario Golf being the big offenders, as they seem to only run well in the original resolution and maybe 16:9 stretched settings). I've had few or no problems playing 32X, N64, PS1 and Dreamcast games in RetroArch when they're in their standard resolutions. MelonDS works perfectly if you use the standalone versions.